Vec2 {
x: number
y: number
clone() => Vec2
add(p: Vec2) => Vec2
sub(p: Vec2) => Vec2
scale(args: ...) => Vec2
dot(p: Vec2) => number
dist(p: Vec2) => number
len() => number
unit() => Vec2
normal() => Vec2
angle(p: Vec2) => number
lerp(p: Vec2, t: number) => Vec2
toFixed(n: number) => Vec2
eq(p: Vec2) => boolean
str() => string
}